Jun 21, 2009, 02:20 AM // 02:20 | #1 |
Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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barbed prefix mod
would having a barbed sword/axe increase the duration of bleeding from jagged horrors?
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Jun 21, 2009, 02:49 AM // 02:49 | #2 |
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Don't think so, you aren't causing it, via skill or attack.
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Jun 21, 2009, 02:56 AM // 02:56 | #3 |
Desert Nomad
Join Date: Jul 2008
Profession: A/W
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No because you are using the weapon not them.
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Jun 21, 2009, 05:08 AM // 05:08 | #4 |
Guest
Join Date: Oct 2008
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Well, I don't know. If you have a poisonous mod on, the poison from death nova is affected. Try it out.
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Jun 21, 2009, 05:51 AM // 05:51 | #5 |
Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Jun 21, 2009, 02:25 PM // 14:25 | #6 |
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Jun 21, 2009, 10:41 PM // 22:41 | #7 |
Administrator
Join Date: Jun 2006
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I doubt it, but it might. Wouldn't be too hard to test either.
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Jun 21, 2009, 10:50 PM // 22:50 | #8 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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old wiki = "When equiping a barbed weapon, bleeding caused by any skill will increase the duration (for example the popular Signet of Agony + Plague Sending combo, results in 77% longer bleeding duration)."
official wiki = " This affects conditions inflicted by any skill, not just from attack skills, as long as the weapon is equipped when the skill is used." "Despite the in-game description, while a Barbed weapon is equipped, the duration of any bleeding condition inflicted by a skill will be increased, even if the skill is self-targeting (such as Signet of Agony)." Old wiki discussion page had this same question in Oct 2007, but an answer was never posted.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Jun 21, 2009, 11:20 PM // 23:20 | #9 |
Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Ok, well I decided to do a bit of testing for myself on the Master of Damage in Isle of the Nameless. I did two separate tests. The first way I tested was having my hero use Aura of the Lich, and I would cast Jagged Bones on it, kill with with Taste of Death, and then kill the Jagged Horror again as soon as it landed its first attack. During this test, the results with and without a barbed sword were the same.
For my second test, I used basically the same procedure, but instead of Jagged Bones, I would have my hero kill himself with BiP, and use Animate Shambling Horror. The results were almost identical to my earlier test. So anyways, it appears that having a barbed weapon doesn't prolong bleeding from minions. But while testing, I realized one thing. You probably will never need the extra 33%, because the bleeding duration from a single attack averaged out to be about 25 seconds. I highly doubt anybody would need it any higher than this. |
Jun 22, 2009, 12:33 AM // 00:33 | #10 | |
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
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Jun 22, 2009, 02:59 AM // 02:59 | #11 |
Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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